BuildingSystem v3 Docs > Interactable Base > Interact

Interact

Interacts with the object. If no interaction or not available to interact for some reason, returns false, otherwise, executes the interaction and returns true. Return value can be used to chain multiple interactions within the same input key, allowing us to control the chain slave at which each one must be executed. See CampFire blueprint for examples

Inputs

In
Exec

Target
BPI Interactable Interface

Instigator Actor
Actor Object Reference

Key
Key Structure

Outputs

Out
Exec

Interaction Consumed
Boolean

Message
Name